Quest Design System - Motion

The Problem

Users losing spatial context during sudden transitions.

Lack of feedback provided to users.

Inconsistent motion implementation increased disorientation for users.

Breakdown of animation and its specs.

The Solution

The goal was to make motion feel natural, intuitive, and safe, guiding users through 3D space without sensory overload. While user-centric and ergonomically grounded, the system still carried a distinct brand personality.

Consistent interaction patterns.

Reducing implementation time for product and engineering teams.

Year

Team

Tools

Role

Product Designer

2022

Quest Design System

After Effects
Protopie

The Constraints

  • Frame budget and performance constraints

  • Motion sickness thresholds

  • Engine-level animation limitations

    • lacked consist Shell-based animation system

Designed a motion system to preserve orientation, communicate state changes, and reduce cognitive load in VR.

Natural feedback system that is immersive and comfortable.