Quest Design System - Motion
The Problem
Users losing spatial context during sudden transitions.
Lack of feedback provided to users.
Inconsistent motion implementation increased disorientation for users.
Breakdown of animation and its specs.
The Solution
The goal was to make motion feel natural, intuitive, and safe, guiding users through 3D space without sensory overload. While user-centric and ergonomically grounded, the system still carried a distinct brand personality.
Consistent interaction patterns.
Reducing implementation time for product and engineering teams.
Year
Team
Tools
Role
Product Designer
2022
Quest Design System
After Effects
Protopie
The Constraints
Frame budget and performance constraints
Motion sickness thresholds
Engine-level animation limitations
lacked consist Shell-based animation system
Designed a motion system to preserve orientation, communicate state changes, and reduce cognitive load in VR.
Natural feedback system that is immersive and comfortable.