VR Motion System
The Problem
Users losing spatial context during sudden transitions.
Lack of feedback provided to users.
Inconsistent motion implementation increased disorientation for users.
The Solution
The goal was to make motion feel natural, intuitive, and safe, guiding users through 3D space without sensory overload. While user-centric and ergonomically grounded, the system still carried a distinct brand personality.
02. Consistent interaction patterns.
Year
Team
Tools
Role
Product Designer
2022
Quest Design System
After Effects
Protopie
The Constraints
Frame budget and performance constraints
Motion sickness thresholds
Engine-level animation limitations
lacked consist Shell-based animation system
Designed a motion system to preserve orientation, communicate state changes, and reduce cognitive load in VR.
01. Natural feedback system that is immersive and comfortable.
VROS design system’s visual language is inspired by travel.
Soft gradients, subtle reflections, and a sense of elevation that feels grounded and ethereal. It became the foundation for how the interface looks and feels: radiant, expressive and alive.
reel of anims
Brand Expression
Its motion system translates that glow into fluid, spatially aware animations that guide users naturally through VR.
Animations
Durations
Anatomy
Curves
Snappy Enter
Smooth Enter
Snappy
extrafast
fast
Notification
Notification
Notification
Notification
Notification
Notification
Notification
Notification
Notification
Notification
Playground
Make it stand out.