Role
Product Designer

Team
Reality Labs Design System

Platform
Meta Quest

Inputs 
& Spatial 
Interactions
woman outside waving her beige linen jacket

It all begins with an idea. Maybe you want to launch a business. Maybe you want to turn a hobby into something more. Or maybe you have a creative project to share with the world. Whatever it is, the way you tell your story online can make all the difference.

Control Bar

Tools
Figma
After Effects
Unity

Year
2023

Positioning and Snapping

Key Outcomes

  • 75% faster window positioning vs. previous implementation

  • Unified affordances across 3 input modalities

  • Consistent motion implementation across the system.

  • Zero learning curve for surface snapping (based on user testing)

  • Seamless transitions between UI modes with consistent control paradigm

Resizing

My Role

  • Design Leadership: Led visual and motion design for multi-modal window management system across gaze, controller, and hand gesture inputs

  • Stakeholder Management: Collaborated with stakeholders and leadership to secure design approvals and align on interaction paradigms

  • Cross-functional Partnership and alignment: Partnered with Product Designers, Unity prototypers and input engineers to spec, implement, and validate interaction behaviors and visual affordances

  • Implementation Support: Provided detailed motion specifications, visual assets, and real-time feedback during technical integration

  • User Testing: Conducted A/B testing with UXR to validate design decisions and measure interaction effectiveness across input modalities

Adaptive UI

The Problem

Interactions

Positioning

Multi-modal

multiple inputs, gaze, controllers,

Resizing

multiple inputs, gaze, controllers,

Magnetism

Breakdown

components

hit targets

motion specs

motion specs

grab bar

control bar

drop targets

grab frame

resize

Related Works

Editorial Styling

Street Photography

203 Issue