VR Interaction Exploration

For HorizonOS, I led interaction design concepts that use light as a metaphorical layer to enhance UI feedback in Meta Quest VR. Light effects illuminate elements during hover and press states, creating intuitive visual focus that guides user attention and reinforces interactive affordances.

Problems Considered

  • No clear visual feedback for hover, focus, or press states

  • Difficulty identifying which elements are interactable vs. static

  • Unclear spatial relationships between UI components and hierarchy

  • Lack of depth perception cues for element positioning

  • No consistent affordances to indicate clickable areas

  • Ambiguous hand-object collision and grab points

  • Inconsistent visual language across different interaction types

Year

Team

Tools

Role

Product Designer

2023

Reality Labs Design System

Figma
Protopie

Key Takeaways

  • Used light to create clear contrast and focus states that adapt based on user distance

  • Investigated implementation costs with engineering including framerate impact and resource allocation

  • Designed multi-modal interactions supporting both hand tracking and controller inputs

  • Established visual hierarchy through light intensity to guide user attention

  • Created scalable lighting system that works across different interaction contexts

Hover State

Pressed State

Expand

Spatial Window Manipulation